AI game dialogue
Voice thousands of lines and characters without booking a cast.
- 1,500+ voices for a varied cast
- Emotion control across 13 styles
- Voice cloning for signature characters
- From $6 per 1M characters
definition
AI game dialogue voices characters and NPCs from a dialogue script. Games have thousands of lines and dozens of characters; text-to-speech provides the voices without a casting session, and can even generate lines at runtime for dynamic, player-driven scenes.
a-varied-cast
A believable game world needs distinct voices. Draw from 1,500+ voices to build a cast, and assign one voice ID per character so a recurring NPC sounds the same across every scene and every thousand-line update.
performance-and-emotion
Lines need delivery, not just words. Emotion control across 13 styles makes a threat sound menacing and a companion sound warm. For a signature hero or villain, clone a voice and use it consistently.
dynamic-dialogue
Synthesize at runtime for procedural or player-driven dialogue, so a character speaks text that did not exist at ship time. Low-latency streaming keeps generated speech responsive during play.
pricing-note
Per character, from $6 per 1M on Scale. See the pricing page.
Frequently asked questions
Can I voice game characters with AI?
Can I generate dialogue dynamically?
How does it handle a large cast?
Start building
Voice thousands of lines and characters without booking a cast.